Puzzles & Games

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  • The World War II Fact & Quiz Book

    Sert Kapak
    This book presents a wealth of information about mankind's most destructive conflict in the form of hundreds of questions and answers, revealing quotations, and fascinating "did you know?" boxes. Question topics cover strategy, tactics, battles, uniforms, weapons, espionage, equipment, and the individuals who led armies and nations between 1939 and 1945, such as Hitler, Roosevelt, Stalin, Patton, and Eisenhower. This book is a whole new way to learn about World War II - or to test what you already know about the conflict.With questions like, “Why did U.S. troops move into Iceland in July 1941?,” and “True or False? In the first 48 hours of Operation Barbarosa the Luftwaffe destroyed enemy aircraft of one every 80 seconds,” this book will provide hours of in-depth enrichment for scholars of history and warcraft. The World War II Facts & Quiz Book is broken down chronologically and takes readers through the pre-war build up, then through each year of the fighting. This book makes a supurb gift for anyone interested in this subject and looking to sharpen their knowledge.
    9,61  TL19,22  TL
  • 100 Sudoku für Regentage

    Karton Kapak
    Gönnt sich die Sonne etwas Erholung? Machen Sie es sich einfach gemütlich mit ein paar kniffligen Sudoku. Dieser Band enthält 100 Qualitäts-Zahlenrätsel, mit denen Sie spielend auch eine längere Regenpause überbrücken. Sudoku-Profi Bernhard Seckinger gibt zudem nützliche Tipps, mit denen selbst die härtesten Nüsse zu knacken sind.
    15,03  TL46,98  TL
  • 100 Sudoku für Eltern & Kinder

    Karton Kapak
    Sudoku ist der perfekte Rätselspaß für Klein und Groß. Dieser Band enthält 100 Qualitäts-Zahlenrätsel, die die Familie auf Trab halten. Sudoku-Profi Bernhard Seckinger gibt zudem nützliche Tipps, mit denen selbst die härtesten Nüsse zu knacken sind.
    15,03  TL46,98  TL
  • 100 Sudoku für die Ferien

    Karton Kapak
    Endlich sind sie da, die schönsten Wochen des Jahres! Mit ein paar kniffligen Sudoku zwischendurch ist die Entspannung perfekt. Dieser Band enthält 100 Qualitäts-Zahlenrätsel, für die die Ferientage gar nicht lang genug sein können. Sudoku-Profi Bernhard Seckinger gibt zudem nützliche Tipps, mit denen selbst die härtesten Nüsse zu knacken sind.
    15,03  TL46,98  TL
  • 100 Sudoku für den Urlaub auf Balkonien

    Karton Kapak
    In aller Ruhe entspannen, ganz ohne Alltagspflichten? Nichts könnte dabei mehr helfen, als es sich mit ein paar kniffligen Sudoku bequem zu machen. Dieser Band enthält 100 Qualitäts-Zahlenrätsel mit Erholungsgarantie. Sudoku-Profi Bernhard Seckinger gibt zudem nützliche Tipps, mit denen selbst die härtesten Nüsse zu knacken sind.
    15,03  TL46,98  TL
  • Maskelyne's Book of Magic (Dover Magic Books)

    Karton Kapak
    A charming glimpse of stage magic in the early twentieth century, this engaging manual's time-honored tricks range from sleight of hand with coins, cards, and rope to thought-reading and juggling. Written by a famous magician, its tried-and-true feats and performance tips are illustrated by sixty figures and thirteen vintage photographs. A British stage magician of the 1930s and '40s, Jasper Maskelyne was a third-generation performer in a well-known family of illusionists. During World War II, Maskelyne assembled a squad known as the “Magic Gang” to misdirect Axis bombers and camouflage the activities of the Allied forces with illusions of tanks, battleships, and armies. This new edition of his captivating classic features an introduction by magic historian and author Edwin A. Dawes that recounts Maskelyne's larger-than-life career and exploits.
    10,07  TL27,97  TL
  • The Darts Bible (Bible (Chartwell))

    Karton Kapak
    From its humble origins as an offshoot of archery around the 15th century, the game of darts has enjoyed a long life and, in the past 100 years, a growth in popularity so remarkable that its organizers are campaigning for its inclusion in the Olympic Games. This book ecompasses all aspects of this simple game that demands remarkable precision and agility of mind from its competitors. Instructions for beginners on how to start playing the game, how to select the right darts, plus tactics and tips to help improve scoring and competitiveness for the more advanced player. Has an extensive section devoted to the many and varied different games that can be enjoyed by players of all levels, with simple explanations of how each works. The history of darts, past to present, and the development of the professional game. Plus a look at the worldwide appeal of darts. Color illustrations throughout.
    15,38  TL30,76  TL
  • The Pool Bible (Bible (Chartwell))

    Karton Kapak
    Pool is one of the world's most popular sports--and one of the most exciting.Rack 'em up with The Pool Bible and get a complete understanding of the game including the history, legends of the game, cue choice and care, shots and angles, trick shots, and variations like eight ball, one pocket, and blackball.Also included are tips on how to transfer your pool skills to other cue sports like snooker and billiards.
    24,97  TL49,94  TL
  • The Rules of Poker

    Sert Kapak
    The authoritative and definitive new rule book from the International Federation of Poker. The Rules of Poker is the long-awaited, unifying international rule book for tournament poker and procedural variants from Texas Hold 'Em to Seven-Card Stud, draw and cash games. The book also features instructions on how to play an exciting new version of the world's most popular card game: Match Poker. For those looking to improve their skill, it includes a question-and-answer section, which covers a wide range of situations from speech play to a fouled deck, and an in-depth glossary. Edited by David Flusfeder, Chairman of the International Federation of Poker's Rules Committee, in collaboration with a number of high-profile poker players and tournament officials including James McManus and Thomas Kremser, The Rules of Poker is the definitive rule book for every poker player from novice to seasoned professional.
    24,97  TL49,94  TL
  • Making Virtual Worlds: Linden Lab and Second Life

    Making Virtual Worlds: Linden Lab and Second Life

    Sert Kapak
    The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online.Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created.Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions.In Making Virtual Worlds, Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.
    Temin Edilemiyor
  • What's Luck Got to Do with It?: The History, Mathematics, and Psychology of the Gambler's Illusion

    What's Luck Got to Do with It?: The History, Mathematics, and Psychology of the Gambler's Illusion

    Sert Kapak
    Why do so many gamblers risk it all when they know the odds of winning are against them? Why do they believe dice are "hot" in a winning streak? Why do we expect heads on a coin toss after several flips have turned up tails? What's Luck Got to Do with It? takes a lively and eye-opening look at the mathematics, history, and psychology of gambling to reveal the most widely held misconceptions about luck. It exposes the hazards of feeling lucky, and uses the mathematics of predictable outcomes to show when our chances of winning are actually good. Mathematician Joseph Mazur traces the history of gambling from the earliest known archaeological evidence of dice playing among Neolithic peoples to the first systematic mathematical studies of games of chance during the Renaissance, from government-administered lotteries to the glittering seductions of grand casinos, and on to the global economic crisis brought on by financiers' trillion-dollar bets. Using plenty of engaging anecdotes, Mazur explains the mathematics behind gambling--including the laws of probability, statistics, betting against expectations, and the law of large numbers--and describes the psychological and emotional factors that entice people to put their faith in winning that ever-elusive jackpot despite its mathematical improbability. As entertaining as it is informative, What's Luck Got to Do with It? demonstrates the pervasive nature of our belief in luck and the deceptive psychology of winning and losing.
    Temin Edilemiyor
  • Epic Battles of the Chessboard (Dover Chess)

    Epic Battles of the Chessboard (Dover Chess)

    Karton Kapak
    Enjoy and learn from 50 of the greatest games ever played, featuring a roster of chess immortals: Morphy, Steinitz, Lasker, Capablanca, Alekhine, Botvinnik, and many more. All are immersed here in titanic struggles that bring out their most courageous, resourceful and tenacious play. 99 diagrams. Index of openings.
    Temin Edilemiyor